Showing posts with label Unused Concept Art. Show all posts
Showing posts with label Unused Concept Art. Show all posts

Friday, July 25, 2014

One Systematic Approach

In my years of working in the industry, I learned to work in different ways what ever is more efficient for the given time period. Here's one systematic approach that I use which I find very useful when given a very limited amount of time - the LASSO approach. But before I get into the step by step, I always preach to student to identify first what are the Needs and Wants. For this exercise, the needs would be: 1. restaurant/bar for inhabitants of an extremely dry location of molten rock where no plants grow except thorn thistles. 2. Bugs, rodents, squirrels and shelled creatures only for animals. 

Now that the "needs" have been identified, I did a quick sketch using pencil on brown paper.

I applied values using mainly the lasso tool with just stock soft and hard brushes in PS. 
The idea I have is to use only the limited resources for materials and food. Just the right amount of architectural details for table and chairs tell the audience that inhabitants are bit civilized. Stripes on the wall give some history and story to the location. Inhabitants could have used available materials like sulfur as paint. This idea makes the environment more inviting.

I "colorized" the values in PS. Composition seemed crammed so I extended the layout to give more "breathing" space. Important to keep the original values  uncompromised. 

I started painting and blending in some spots and highlights. I also detailed the extended area on the right. Readability of shapes and silhouette of every detail and making them work in the context of the overall composition is very important! Never loose control of your shapes, values and color.

If the area is so enclosed, smoke coming from cooking and candles will stay inside and create a very nice, thick atmosphere to play round with. I enjoy adding that lower layer of smoke to give an opportunity to play with a glow that is off the ground reflected from the bright candle on the table. Fun.

To get an in-depth study of this design approach and visual development essentials in actual production, check out my 8-wk Environment Sketching for Production online class at CG Masters Academy.

©Armand Serrano 2014.

Tuesday, February 28, 2012

Wednesday, October 06, 2010

Lighthouse: A Visdev Process

Last weekend I had the pleasure of doing a talk on visual development at Hyndol Art Academy. This Lighthouse sample was part of the presentation and thought I'd share it here on the blog. These artworks were done in actual pre-production but eventually never used.

Online research on New England lighthouse structures.

Shapes and Patterns Studies


 Thumbnails
 Often the simplest shot like this is more challenging since there's not much elements to play with. That's why thumbnail sketch is extremely valuable and most of the foundation is laid out in this stage. On this location, I purposely washed away a chunk of the island to break what could have been a boring shape. On a bigger note, it created a history for the island and paved way to putting the structure on stilts making it more interesting.

Values to Color
This is the shot layout that got a nod for exploration. I had to take the house structure on stilts out. Story revision calls for the character to live on top of the lighthouse. Its imperative to get the values squared away before getting into color.



Shape Revision

Style Exploration 
I was asked to try an Edward Hopper style for this.

Since exterior is somehow established and there's enough story information, I started detailing the top of the lighthouse primarily the interior.

Interior
 


Exterior Revision
Based from a story revision, I had to add more stairs outside. No need to repaint since we can still allude to the painted version for reference. 


After a month exploring this location, the whole story was scrapped in the end and this lighthouse never saw the light of day... except in my blog of course. Enjoy.


All images ©Sony Pictures Animation.

Monday, April 19, 2010

Neanderthals


        










Some environmental designs from a prehistoric neanderthal/cro-magnon project I was involved in at the studio three years ago that eventually got cancelled after almost a year in active development. Done in Photoshop. All images ©Sony Pictures Animation.

Monday, February 22, 2010

Clearing

©Armand Serrano.
Another unused concept.

Wednesday, January 27, 2010

Waterfalls Thumbnail

©Armand Serrano.
An unused thumbnail concept for a waterfalls shot I did way back.

Friday, June 05, 2009

Prehistoric Settlement

FINAL ART:
©Armand Serrano.
Something I did a while back but was never used.