@ Jeremy: Yes if I have time. Always try to solve composition and values on a thumbnail before rendering. On some occasions when I'm on a crunch or the piece Ill do is similar to what I've done before, I'll go straight to color.
Very helpful. I will copy it and thus steal your bodacious powers and awesomeness...and on a side note blogger asked me to type dinork in the word verification and I thought it was funny
Hey there, I'm an animation student studying in Auckland NZ and came across your blog from the character design site. One of our tutors is Louis Limaco and I wondered if he knew you. His face lit up when I inquired with him and said to say hi and ask how you were doing. Small world huh :)
Hey Yohann, Yes I do know Luis Limaco. We worked together on a number of Marvel TV series like XMen and Fantastic Four ages ago as layout artists. Please say hi to him for me, too I f you could email me his contact info, I would appreciate it. Thanks.
hi armand your sooo amazingly awesome....dude. i am one of your greatest fans ever and a struggling designer, need some tips from you to be a successful production designer,...abt the kind of approach you should hav towards subject of design,composition and colours? i am sure you wouldnt mind sharing some thoughts,thnx.
I watched your CTN video on the Power of Thumnails.
What's the difference between thumbnails and storyboards? You mentioned thumbnails making it into the final movie. Do thumb nail artists sketch-out every shot in a scene? Or do story board artists sketch every shot in a scene. Do directors use just one thumbnail as a starting point for an entire scene and give it to storyboard artists to take the essence of your thumbnail and turn it into a shot by shot storyboard?
@ryan: The storyboard process in features is taking the script into series of quick sketches/thumbnails with a limited amount of staging needed mainly conveying the flow of the story. When the workbook process in 2D takes over on the other hand, it brings these story boards into shot-by-shot design boards complete with all the mechanics of staging (lighting, camera, etc.) laying down the blueprint for the film through the layout department. In CG, process goes from story boards to previz and 3D layout. "Do directors use just one thumbnail as a starting point ...?" The story artists are a totally different breed of talent themselves that they can flesh out a series of board sketches from a single line of script. This is also where vizdev is very valuable for inspiration from his concept artwork for that sequence being boarded.
I like your B&W value studies. Do you usually start with those before doing a finished color version?
ReplyDelete@ Jeremy: Yes if I have time. Always try to solve composition and values on a thumbnail before rendering. On some occasions when I'm on a crunch or the piece Ill do is similar to what I've done before, I'll go straight to color.
ReplyDeleteThis is so cool! Thanks for posting a progression :)
ReplyDeleteThis is great! I agree with Becky, thank you for posting a progression.
ReplyDeleteI hope you've been well, Armand! I'd love to see you again when I get back to LA.
I remember this! Is it ok to show the stuff we did for BAM? or is that still in limbo?
ReplyDeleteawesome. Love the process shots.
ReplyDeleteGreat to see step by step process.
ReplyDeleteLove the richness of final piece.
Looks amazing, and it's so interesting to see it step by step! Thanks!
ReplyDeleteThat's awesome, love the style and colors. What was that for?
ReplyDelete-Hans
This is great Armand,thanks for showing!Greetings!
ReplyDeleteDang man, always amazing stuff from you. I need to go home and draw.
ReplyDeleteHeyyyyyy !- I remember this one .
ReplyDeleteBeen a while since I've seen it but I remember it . Still looks great !
Hope all is well .
Cheers .
Show your working!!! great, wonderful..
ReplyDeletelove the composition and style!
ReplyDeleteVery Nice. i like the shapes and the render on the final one
ReplyDeleteLove the thumbnails. Bold, strong and very clear shapes. Great stuff Armand!
ReplyDeletemore more more! ..not that i should talk ^ ^
ReplyDeleteVery helpful. I will copy it and thus steal your bodacious powers and awesomeness...and on a side note blogger asked me to type dinork in the word verification and I thought it was funny
ReplyDeleteche muy bueno!!! very good!!
ReplyDeletevery nice shapes!
ReplyDeleteBeautiful and inspiring stuff as always.
ReplyDeleteHey Armand :-)!! So beautiful, awesome work!! Greats ^__^!!
ReplyDeleteMaravilloso!
ReplyDeleteAwesome shapes & color :))))
Beautiful as always,
un saludo!
awesum stuff :)
ReplyDeletethe value study to this piece is truly awesum:)
Thanks, guys.
ReplyDeleteHey there, I'm an animation student studying in Auckland NZ and came across your blog from the character design site. One of our tutors is Louis Limaco and I wondered if he knew you. His face lit up when I inquired with him and said to say hi and ask how you were doing. Small world huh :)
ReplyDeleteHey Yohann, Yes I do know Luis Limaco. We worked together on a number of Marvel TV series like XMen and Fantastic Four ages ago as layout artists. Please say hi to him for me, too I f you could email me his contact info, I would appreciate it. Thanks.
ReplyDeleteOK dude!!! WOW!!! people can go there hole live with out seeing something this good. simply beautiful!!! your artwork is top of the line awesome...
ReplyDeleteGreat post, Armand. Thanks for the 'step by step'.
ReplyDeletehey, just wondering if you got the email about Luis. Not sure if I sent it to the right address.
ReplyDeletelove your work!! there some seriously inspiring stuff in here! I really like your cense of conposition
ReplyDeletewonderful!just inspiring as always.great space divisions lovely compositions,beautiful colours.
ReplyDeleteI really love you art style. Awesome! I started a art blog and id like to know your option. check it out.
ReplyDeleteBeautiful! Thanks for showing your process!
ReplyDeleteso good!!!
ReplyDeleteThis is great! I agree with Becky, thank you for posting a progression.
ReplyDelete___________________
Smarry
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wow ! what a blog
ReplyDeletewow ! what a blog
ReplyDeletebeautiful works..!! thanks for the inspirations.
ReplyDeletehi armand
ReplyDeleteyour sooo amazingly awesome....dude. i am one of your greatest fans ever and a struggling designer, need some tips from you to be a successful production designer,...abt the kind of approach you should hav towards subject of design,composition and colours? i am sure you wouldnt mind sharing some thoughts,thnx.
I watched your CTN video on the Power of Thumnails.
ReplyDeleteWhat's the difference between thumbnails and storyboards? You mentioned thumbnails making it into the final movie. Do thumb nail artists sketch-out every shot in a scene? Or do story board artists sketch every shot in a scene. Do directors use just one thumbnail as a starting point for an entire scene and give it to storyboard artists to take the essence of your thumbnail and turn it into a shot by shot storyboard?
@ryan: The storyboard process in features is taking the script into series of quick sketches/thumbnails with a limited amount of staging needed mainly conveying the flow of the story. When the workbook process in 2D takes over on the other hand, it brings these story boards into shot-by-shot design boards complete with all the mechanics of staging (lighting, camera, etc.) laying down the blueprint for the film through the layout department. In CG, process goes from story boards to previz and 3D layout.
ReplyDelete"Do directors use just one thumbnail as a starting point ...?" The story artists are a totally different breed of talent themselves that they can flesh out a series of board sketches from a single line of script. This is also where vizdev is very valuable for inspiration from his concept artwork for that sequence being boarded.