Tuesday, July 30, 2013

SIGGRAPH Recap



(top) Demoing the new Wacom Cintiq. (above) With Jason Scheier from Dreamworks.

All photos ©Armand Serrano.

Wednesday, July 24, 2013

Demo at SIGGRAPH 2013


At Siggraph this Thursday, July 25th, I'll be sharing the floor with Jason Scheier from Dreamworks and character designer Bret Bean in doing a demo presentation representing CTN at the WACOM booth #119. Other presenters also include Armand Baltazar, Craig Elliot, Brian Kesinger, and Erik Martin. For presentation schedule, please click here

Thursday, June 13, 2013

Environment Sketching For Production - Summer Class



On one my online sessions, I demo a process on how to efficiently and effectively work this bw rough layout into a painted version in an hour. Anyone interested in my Environment Sketching For Production online class, go to: www.cgma2dacademy.com. Registration starts June 17th. Register soon for slots fill up fast!

All images ©Armand Serrano.

Random Photos...




(top to bottom) Stephen Silver and I at the record breaking airsoft game in US history with 2300 players at SC Village last week. On the same team with my airsoft buddy Butch Datuin. Jumping over the fence to visit friends over for lunch at Dreamworks. (l-r) Marcos Mateu, me, Christophe Lautrette and Simon Rodgers aka SimR.

Thursday, May 09, 2013

First Look on BIG HERO 6!



Big Hero 6 Visual Development crew: (clockwise from left: Jim Martin, James Finch, Sarah Airiess, Scott Watanabe, Jin Kim, Mike Yamada, Shiyoon Kim, me, Paul Felix, Charlyn Giampa, Blair Bradley, and Helen Chen. Not in photo: Ryan Lang, Justin Cram, Lorelay Bove, Vicky Ying, and Jeff Turley).


Here's a first look footage at Disney's BIG HERO 6 (slated for November 2014), the film I'm presently working on. Enjoy!

Video ©Disney Animation Studios.

Saturday, March 30, 2013

Happy Easter!!!


"No weapon forged against you will prevail..."(Is. 54:7)
Happy Easter to all!!!

©Armand Serrano.

Saturday, March 16, 2013

Environment Sketching For Production Class


Reminder that registration for my online class at CGMA starts March 18th and has limited spots. This class focuses not just the 'how' but the "why" in laying the foundation of solid visual development designs. 

Click HERE to register!

Tuesday, March 12, 2013

I Am Back in the Mouse House!



I am now officially back at the Walt Disney Animation Studios in Burbank! Last week was a bitter sweet moment when, after 9 good years and a total of 15 projects, I had to say goodbye to my Sony Animation family in Culver City. It was a privilege to work side by side with these amazing talents through those years. The caricature was done by my dear friend Marcelo Vignali.




Monday, February 25, 2013

Lecture Presentation At Blizzard Entertainment



Last week, I had the honor of doing an hour and a half design lecture/presentation to the talented artists of Blizzard Entertainment. I had great time also touring their awesome studio, and get to see my friend Craig Harris.

All images ©Armand Serrano.

Thursday, February 14, 2013

Design Evolution Lecture at Graphika Manila 2013






Almost 3000 people attended last week's Graphika Manila 2013! Representing Sony Pictures Animation, I was one of the seven lecturers at the event. I showed the Sony anniversary video and did a lecture on my visual development/design process for Hotel  Transylvania and Cloudy With A Chance of Meatballs.

Saturday, January 19, 2013

A Simple Process


Another unused concept art from last year. The setting is suppose to be somewhere in contemporary Toronto during summer so I had to look for some online references. I've been asked a lot about my drawing/painting process so here's one of my simple, speedy but effective process. There's no secret other than first and foremost, lay out all the basics: readable shapes, composition, values and lighting; then proceed to color. I don't even think about textures and overlays for the most part since they're just secondary for me. Enjoy.

Draw the linework. Keep it loose and control the shapes and amount of details. Have fun like when you were a kid. 

Apply values using the lasso tool. When done correctly, it gives controlled but bolder, even looser shapes than your line work. This is crucial for it is the very foundation your color. Define the skin tone of elements and apply consistent lighting.

Completed value.

Apply color without loosing the values. I don't use multiply but color brush instead.

Make adjustments in color balance and apply highlights. For those familiar with how I work, I use the old #19 preset brush. No fancy stuff :) Then on the finished piece, I did some last minute adjustments on the lighting for a slightly different time of day, added the ball, applied a simple texture overlay, then turned off the lines layer.


©Armand Serrano.

Tuesday, January 08, 2013

Photos From Animahenasyon 2012



Visual development talk at Animahenasyon 2012, an animation convention held at De La Salle University of St. Benilde College of Arts and Design in Manila last November.